Project Ex-S stage 1 complete!

This took longer than I expected but finally, stage 1 S-Gundam 3D model is finally complete!  I’m quite happy with the overall result. I paid extra attention to detail and reproduced all the logo’s in illustrator. This time I tried not to stray away too much from the original design like what alot of people tend to do, but instead I tried to accurately remodel the design from the individual parts to the textures. I want it to stay true to Hajime Katoki’s vision as much as possible.
 
I present you the mighty S-Gundam! Click on images for full-size.
S-Gundam 3D model wallpaper

EX-s S-gundam 3D model

Probably one of my favourite gundams of all time. What I love about S-gundam the most is how realistic the design is. Unlike modern gundams such as Exia and Freedom that uses a form of unique energy source such as the Solar Reactor and N-Jammer canceller respectively, S-Gundam uses traditional rocket boosters and fuel. It’s also highly customisable with the ability to upgrade it’s armour and weapons into what would then be known as the Ex-S Gundam.
 
This project took roughly 2 months but ‘stage 2: Ex-S Gundam’ should be the easiest out of the 3 stages as it’s only some additional parts. ‘Stage 3: Deepstriker’ would be the hardest due to the sheer amount of details but it should be fun!.
 
I will take a short break now as it has been rather mentally draining. Gundam modelling isn’t easy when you have a Full-time job and a girlfriend to take care of. But I look forward to begin my next journey soon and turn the S-gundam into it’s rightful Ex-S form. I hope to improve my 3D skills even further and create some much more detailed illustrations =)
 
 

Posted in Gundam, Personal Artworks | Tagged , , , | 4 Comments

S-gundam 3D model 90% complete

Really exciting to announce that project 3D S-gundam is finally almost done. I’ve been working extremely hard the past few weeks after taking a really long break and got so much done, so productive. I want this to look better than Alteisen, but all I can say for now is that I’m really happy with the results so far. No WIP teasers, you will see the final render when it is complete =)

Should be done in another week or so, so stay tuned!

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Goodbye…coin tower

I have finally decided to take down my beloved coin tower and throw it into the bank. It is a sad day for the coin tower has been with me for many years, fought many room-quakes and breath-storms, never once toppled. The only effect anything had on it was probably my sub-woofer, through endless poundings of heavy bass of my devastating J-rock tracks, the 2 dollar tips would seldomly fall down one at a time. But other than that, I can convincinly say it was truly an engineering marvel, one that I can truly be proud of.

Standing above all, my coin tower defended by none other than Alteisen and Strike Freedom gundam…and trunks.

Taken apart and reorganised, I was overwhelmed by the amount of coins. This process took a ‘few’ hours as I had to count them as well.

Here are some interesting stats:

5c coins – 256

10c coins – 451

20c coins – 652

50c coins – 318

$1 coins – 282

$2 coins – 166

Total $ value = $911.80

Total weight = 15kg

Total height of tower = roughly 50cm


However, it’s legacy lives on. I have only deposited everything but 5c and 10c’s. From that I created a mini twin tower that’s protected by my dragonball figurines…and trunks standing on the bridge! =D

Hail to the twin coin tower!

Posted in Personal life | 6 Comments

The evolution of Alteisen

With the release of the first PV for OG2, I couldn’t help but write this blog entry. The feeling is like falling in love all over again, and it’s already the 3rd time. Banpresto has released the first PV for OG2. It is really short and not as exciting as their usual full length PV’s, but one thing caught my attention and captured my heart and I really thank them for doing so. Towards the end of the PV they showed off Alteisen’s trademark move – “The Revolver Bunker” as a final teaser. Alteisen being my favourite robot, it’s not hard to see why I would be this excited over it.

So having said that, I will show you the history of Alteisen, from the very beginnings of my first love all the way to the current PV that has won my heart all over =)

First Love – Alteisen Riese from SRW Impact, the very first appearance of Alteisen. From nearly 10 years ago I instantly knew this was gona be one of my favourite robots of all time. From the extremely detailed design to having the entire aresenal of weapons and cool looking moves, not to mention the music, I thought his performance was simply jaw dropping. Indeed, back then this sort of graphics was incredible.



Second Love – Alteisen Riese from SRW OGs, the 2nd major appearance of Alteisen. I have lost count how many times I have used the Revolver Bunker in the game, watched it on youtube and even, watching it on my computer. I was extremely excited that the revolver bunker finishes with a Dynamic Kill (meaning they explode during the attack as oppose to after it). Graphics wise, a major major improvement from Impact. Simply awesomeness.



Third Love – Alteisen Riese featured in SRW OG2 promo Video, the 3rd and latest major appearance of Alteisen. Do you finally understand why my excitment is off the charts? Damn! Banpresto just had to tease me this way! using Alteisens Revolver Bunker as the final scene to end the PV, It’s simply out of this world! Look at how beautiful it looks, with the camera panning and revolving all around him, sometimes you really forget you’re watching a 2D animation. 9 years later from his first appearance, he has come a long way, it really has been an incredible journey =).

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SRW OG2 first PV

Incase anyone hasn’t seen this, check out this  awesome PV. It only shows short glimpses of the in-game battle animations but ends with a full battle sequence of Alteisen’s awesome Revolver Bunker! I had always wondered how the 3D looking backgrounds will look since it is still essentially 2D.

 

You can see the buildings are still 2D sprites that change in size along the vanishing points. What’s interesting though is that the ground appears to be a full 3D plane, straying away from the traditional layered parrallax ground having the foax 3D effect that has existed since the first SRW game. It’s still difficult to see the full potential of this 3D effect from the PV, but once the game is out, we will be able to taste it in Full HD =). Really can’t wait.

 

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Blue Mountains long weekend

This queens birthday, Bhib and I escaped to the blue, or should I say – White mountains =). Knowing that it was going to rain, we were a little concerned. But it turned out to be an amazingly, heavenly, relaxing trip.

 

First Stop – Valley of the Waters.

Read More »

Posted in Outing, Personal life | 6 Comments
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